In combat, the grappleshot is both an aggressive tool to get into the enemy’s face and a defensive one to escape when your shields are depleted. In Infinite, nowhere is a better example of this than the Grappleshot, the game’s new grappling hook-style equipment that colors practically every action Master Chief can take in the game. It’s one of those things where when you see something that makes sense, you think, ‘why wasn’t this always here?’”
“But as you play more, you just find – no, it feels natural. “We had this same initial thought, y’know ‘Ahh – are we breaking Halo?’,” admits Halo Infinite Character Director Steve Dyck, when I mention my initial concern about hearing of Infinite’s open world ambitions.
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Its new ideas about open-ended play are very different to anything the series had attempted before – and yet, these new ideas had to mesh with Halo’s classic ‘golden triangle’ of guns, grenades, and melee to create something new that is still undeniably in possession of the series’ greatest hits. While deeply traditional and dedicated to restoring Halo’s core, it’s also a highly experimental entry in the series. There’s a second side to Infinite, however – and that’s where the contradiction creeps in. Other returns to the source are more subtle, like in a subtle resetting of the narrative status quo. Some of these changes are more obvious – like a hand-brake turn away from newer enemies to a new faction that’s functionally identical to the old-school Covenant. After experimenting with various different formats for the series, developer 343 Industries referred heavily back to Bungie’s original in attempting to craft a new, definitive Halo experience. On one hand, it’s a back-to-basics for the Halo series, returning pretty much everything to the basic status quo of the first Halo game. There is a way to join the Halo Insider Program on Steam, but entry for this testing phase has now passed.Halo Infinite is, at its core, a bit of a contradiction. Crossplay will be available throughout the beta phase, which is expected to last until July 22. If you are successful in downloading the Halo Infinite co-op campaign from the Insider Program, you will be able to access it via the preview build and choose the option of co-op campaign from the game’s main menu. However, it should be noted that launch dates and times could change due to the nature of the testing involved. Microsoft has stated that the Halo Infinite co-op campaign beta will begin during the week of July 11, meaning that Monday could be the first day of testing. This ring receives updates shortly after Alpha.
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We don’t know how many points will be needed to participate in the co-op campaign testing, although the official Xbox site states these requirements for Xbox Update Previews: Beta – Open to Xbox Insiders with a Program tenure of 3 or more months and an Xbox Insider XP Level of 5 or higher.
This means that you might not have the points needed to join the Halo co-op beta. This means you will be able to register for certain events based on your Xbox Insider XP score and tenure in the program. The only downside to joining the program this week is that the program runs in a way based on how much you have already done.